![]() With such a sub-par, stale storyline, Quake 4 is essentially left with the prospects of amazing graphics and incredible Gameplay for its salvation. With the thin and frail storyline in mind, let’s move on to see if the visuals of this title can at least save its skin. Couple these high suspense moments into a storyline filled with unique opportunities, interesting mini games and a lovely little two barreled weapon we missed so much, and by golly, a title that’s near-transparent in the story department comes shining through. The resurrection of Evil took it a step further by flicking up the dimmer a notch, and giving you the ability to see your foes… for a split second while the lights flashed. With things like surprise, suspense, and terror in its repertoire, Doom 3 captivated and terrorized its players, keeping them hooked. Yet, what is it that can save a game when a pitiful storyline is at hand? After all, Doom 3 received rave reviews, and I personally loved its Resurrection of Evil expansion – yet just what did it? What made these titles so hot with the critics? The extras. We’ve been there, we’ve done that and this isn’t a retro storyline, it’s a pathetic one. No, there’s no strong delivery or surprises along the way, it’s really and truly just a set of missions loosely grouped together with returns to a comfortable place in between. ![]() If you want to find out what the storyline is, your best bet is to read the box “take the war to the heart of the strong homeworld” – and that’s about it. Why is that you may say? Well, maybe my reasoning lies in the fact that the storyline of Quake 4 isn’t exactly the epitome of creativity, originality or delivery. The entire potential of Quake 4 to be something special as opposed to just another game hinges around its storyline, something which probably isn’t good. With that in mind, let’s get on to the game itself, and actually see if id has just banked on a franchise and left things as they’ve always been, or if they’ve actually stepped up, beefing up the Gameplay into something legendary. While there are, in fact, quite a few movies out there today that have a lack of storyline, yet, we all know that they meet the same fate as two-dimensional games. No longer is gaming only for the hardcore geeks and gamers of the niche, but rather it’s become an open-ended spectrum, with the market appeal of an interactive movie, that is, when it’s done right. Times have changed – Gameplay, while important, takes a backseat to the experience gaming can give. ![]() Even after the early days of gaming, title after title which relied solely on Gameplay to mask the poor storyline (titles such as Quake 2 & 3, and Unreal Tournament (along with 20), yet this is 2005. ![]() ![]() First and foremost, to the gamers who started off running and gunning in the days of Doom, a storyline wasn’t an item of paramount importance. Lessons of history and lore aside, there’s one thing that needs to be said before we can examine this game. Even now, Quake titles remain popular amongst the masses, after all, how many of us still put in a round of good ole Quake III on occasion? With the same wild success as doom carried, Quake enjoyed a healthy market share, carving out a fair deal of sequels, as well as providing a game engine that was widely used in its day. SPEED UP QUAKE 4 MULTIPLAYER PCWith the release of Doom, id became the harbinger of PC gaming, the legend known to bring a genre to life and hold supremacy unquestioned within the genre.ĭoom was essentially one of those points in gaming history – one of those times that after playing five minutes into the game, the only thing on your mind was “this changes everything.” Now, even though it would be a great success, id essentially left the franchise dormant after the 1994 release of Doom II, id would again pick up the developing torch with the release of Quake. For the ages that have passed, there have always been two lines of games from one company that have remained legendary in the minds of gamers everywhere. ![]()
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